Monday, June 11, 2018

Cubes and Kandy

Session 13 of Tomb of Annihilation

The PC's:

Shaun the Kobold, Cleric (Light of Kossuth) 6, Criminal from streets of Port Nyanzaru, Zhent
Farout, Tortle Druid (Circle of Land - Beach) 5, Traveling up from Snout of Omgar in far southern Chult, following rumors of source of death curse.
Sembian Sam, Human Rogue 4 (thief), Ranger 1, archaeologist, Harper
Angry Agatha, Half-Orc Barbarian (Totem Bear) 5, Harper, bodyguard and long time associate of Sembian Sam
Shummp, Half-Orc Fighter (Champion) 5, Soldier from the North seeking wealth in Chult
Are, Moon Elf Druid (Circle of Moon) 3, Young refugee from overrun northern village, now travels in company of Darius Foreshot
Darius Foreshot, Human Fighter (Eldritch Knight) 3, Outlander/Hermit, Seeking fortune in Chult

PC's Not Present:
Varis, High Elf Wizard 6 (evoker), acolyte of Oghma
Adran, Wood Elf Bard (Lore) 5, Entertainer and Bagpiper from the cold northern forests, Zhent

NPC's:
Vorn, a Shield Guardian found in the jungle now under the command of Varis, who promised to eventually return the shield guardian to Wakanga O'Tamu in exchange for a spell book.
River Mist and Flask of Wine,  quite capable cat person sister and brother who are associates of the Zhentarim, hired by party as guides for a share of treasure found on expedition.
Kakarol, chief of the kobolds of Omu, sleeps on a pile of treasure (mostly copper but PC's are contributing to upgrading his hoard in exchange for a place to stay and help in navigating their way through Omu). Hopes the "dead wizard" he serves will fulfill a promise to change him into a dragon in exchange for loyal service from the kobolds in maintaining the shrines of Omu.
Cormyran Kandy, a rival archaeologist and former lover of Sembian Sam, now in league with the Red Wizards?

It starts with the kobolds very upset with the damage done to Wongo's Shrine last session; there was a rather unnecessary use of a shatter spell that knocked over a statue. Varis, Adran, and Vorn head off to help the kobold's restore the shrine. The rest of the party agrees to clear our some Grungs from the shrine of the Grung diety to help make the kobolds' work easier. Farout, the new druid, makes their travel through the swamp go easy by ritually casting water walk over the party and they take the long way around the perimeter of the swamp near the cliffs on the east side of the city. While moving through a flooded and somewhat overgrown section of the city they note a vine with pretty yellow flowers as Sam's whip starts screeching out a warning in his head. The party stops to figure out what the danger is and Are realizes the yellow flowering vine is a dangerous predatory plant, a yellow musk creeper! Agatha charges ahead to get clear, then two decaying yellow musk zombies erupt out of the swamp beneath the party as the flower spews out a pollen causing the cats, Farout, and Darius to desire nothing more than to move as close as possible to the pretty, sweet smelling flowers. Shmoop starts desperately whacking at the plant while others attack the zombies. The plant lashes out at one of the cats but misses, Sam and Agatha start to target the plant, while River Mist and Darius recover. The plant then blasts out another shot of pollen but it has less effect this time, and the zombies are quickly dispatched, before Shaun finishes off the plant with a blast of holy light it gets a pretty good lash into Flask of Wine.

The party then notes a little bit further along across a wide open expanse of water what appears to be a shrine covered in frescoes of frog like creatures. As they approach, the heads of several green and one red frog creature pop up on the roof while a gold frog creature riding a hadrosaur and several more green ones start advancing from around the other side of the shrine. Are casts animal friendship quickly on the hardrosaur while Agatha rages and charges forward, leaping onto the back of the dinosaur to start grappling the Grung leader; several other Grungs then start stabbing at Agatha who has advanced far ahead of the rest of the party. The red Grung on the roof casts some sort of spell, Sam discovers it was spike growth as he attempts to move up and jams his foot on a spike growing out of the swamp. Shaun then clears the growth and most of the Grungs on the roof who are firing at the party with bows with a fireball; Farout follows that with an animal summoning of two bears on the roof and two crocodiles in the swamp. The tide rapidly turns in the party's favor despite a couple more waves of Grung reinforcements; eventually the remaining Grungs decide to retreat after their chief dies at Agatha's hands. The party then moves into the shrine, finding piles of treasure stacked in corners throughout and writings telling the story of the trickster god Nangnang the Grung which Are is able to decipher with Sam's help. The doors further into shrine are locked, and a message says to Darius finds a fine looking spear and takes it outside to discover that is is merely a crude stick, then he returns into the shrine and notes the instruction to bring Nangnang his gifts so he takes the spear forward and the door opens for him, revealing Nangnang's puzzle cube beyond, which Sam grabs after checking for traps.

The party then makes their way back to the kobold lair, with the hadrosaur still following Are. The next day, they start working their way south down the causeway to find another shrine, worrying a bit about running into the Red Wizards who they know are clearing shrines on the south side of the city. They solve the puzzle and maze (somewhat and not without multiple party members taking damage from the dart trap) to find I'Jin's puzzle cube; Are, the cats, and the hadrosaur are all hanging out in front of the temple while the rest of the party is inside retrieving the cube and getting shot up by poisoned darts; as they finally get the cube Farout misty steps through a small hole in the ceiling of the shrine and notes a Red Wizard and several accomplices moving toward the shrine, he calls a warning back down into the shrine and hides on the roof; Are and the cats remain unaware and run in fear when the Red Wizard and his party arrive and order them to leave the shrine. It turns out Cormyran Kandy is one the accomplices with the Red Wizard! She and Sam go back and forth a bit over who needs to turn over the puzzle cubes to whom and Kandy makes a threat about a fireball to smoke the party out and Shaun then fires one off at the Red Wizard entourage, surprising everybody! The tortle on the roof follows that up with a wall of water attack and the others advance (though Darius falls to darts in trying to cross the trapped puzzle floor, but Shaun patches him up again while moving through). Kandy takes a potion of invisibility and dashes away toward the swamp, with most of the party following that way, while Shummp charges after the retreating thugs south along the causeway; the Red Wizard himself falls quickly as everyone's preferred target. Just as Shummp closes with the last thug a creature with the body of a man and the head of a snake appears beside him and tries to cast a magical charm on Shummp, but he resists! Are then comes back into action atop her new hadrosaur pet along with River Mist and Flask of Wine and between them they take down the snake man and the thug. Sam and Kandy then arrange a truce as she appears by his side next to the swamp, and we leave off here until next time.

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